ENRY CHUA

Blk 271
Toh Guan Road #09-107
Singapore 600271

Contact Number : +65 92740870
Email : henry@h-edition.com
: h-edition@hotmail.com
Website : http://www.h-edition.com


Objective
To be part of a team of enthusiastic CG artists where my skills and knowledge will prove useful in development of a high quality next gen game.

Employment History

Jun
2009
LAS JuMP Training
  • Underwent the JuMP Training for assets creation in Clone Wars production
  • Learnt the pipeline of hi-res modeling for TV production
Jan
2010
Lighting Artist in Southern Star Singapore
  • Did lighting for the studio's TV series 3D production "Bananas in Pyjamas"
  • Researched, composed and setup light rigs for individual scenes
  • Solving of lighting issues after render stage
  • Took on more than 20 episodes of the series
Jan
2011
Matchmover in Double Negative Singapore
  • Part of the matchmove team for the studio's movie prodcution

 

Projects

2008 3dsense Media School Short Film Production
  • Short film project “UnderDweller”
  • Assigned team leader of a 4-person team. Objective was to produce a 2 minute short film in the time span of 3 months.
  • In charge of designing, modeling and texturing of the film character and environment.
  • Designing and setting up of film atmosphere and lighting.
  • Took part in the creation of story, planning of storyboard.
  • Oversee the team’s progress on the project.
Jan
2009
Freelance - the Philippines tourism clip
  • Part of a CG production short clip featuring the Philippines tourism
  • Modeled and textured the Fort Santiago and the 'kalesa' in the shot
  • Modeled and textured some ruins and vegetations for other shots
  • Did some simple animation
Apr
2009
Freelance - Singapore HDB Punggol waterway construction footage
  • Part of a CG production short clip featuring the Philippines tourism
  • Modeled and textured the Fort Santiago and the 'kalesa' in the shot
  • Modeled and textured some ruins and vegetations for other shots
  • Did some simple animation
Dec
2010
Freelance - Hi-res 3D Character modeling and texturing for Scrawl Studio Illustration
  • Modeled a hi-res character from comcept illustration to capture the characteristics and style in 3D
  • Textured, lit and rendered the model for presentation to the studio's client

Other Experiences
Undertook some freelance projects in digital illustrations for company website and web based games.



Educational Background

Oct 2008 3dsense Media School
Diploma in Digital Visual Effects and Animation
  • Trained in animation, modeling, digital illustration and compositing.
  • Understand the development pipeline and workflow of films and games industry.
  • Specialized in Game Modeling. Development of game environment and character from design ideas into low poly 3D models and eventually textured and rendered out as finished game models.
July 2003 Singapore Polytechnic
Diploma in Electronics, Computer & Communication
Engineering
  • Major in Computer System Technology.
  • Experienced in programming languages like C++ which aids in understanding many other programming language syntax such as MEL

.Software Skills

3D Modeling

  • Autodesk Maya
  • Autodesk 3DS Max
  • Pixologic Zbrush
  • Adobe Photoshop

Compositing

  • Adobe Premiere Pro
  • Adobe After Effects
  • Combustion


Other Skills

  • Character, environment and props concept designs and illustration.
  • Able to turn design ideas into visual designs, jot down design details and render with both traditional and digital media for a clear visual of the concept design for modelers to start modeling.
  • Trained in 3D animation using 3ds Max and Maya.
  • Able to do key framing and animation graph editing.
  • Rigging experience in 3DS Max and Maya. Able to plan and setup bones and controls for skinning and animation.



Languages

  • Fluent in English and Mandarin (spoken and written)

Interests

  • Computer Games
  • Internet
  • Drawing
  • Swimming
  • Cycling
 
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