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ENRY CHUA |
Blk 271
Toh Guan Road #09-107
Singapore 600271
Objective
To be part of a team of enthusiastic CG artists where my skills and knowledge
will prove useful in development of a high quality next gen game.
Employment History
Jun
2009 |
LAS JuMP Training
- Underwent the JuMP Training for assets creation in Clone Wars
production
- Learnt the pipeline of hi-res modeling for TV production
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Jan
2010 |
Lighting Artist in Southern Star Singapore
- Did lighting for the studio's TV series 3D production "Bananas in
Pyjamas"
- Researched, composed and setup light rigs for individual scenes
- Solving of lighting issues after render stage
- Took on more than 20 episodes of the series
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Jan
2011 |
Matchmover in Double Negative Singapore
- Part of the matchmove team for the studio's movie prodcution
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Projects
| 2008 |
3dsense Media School Short Film Production
- Short film project “UnderDweller”
- Assigned team leader of a 4-person team. Objective was to
produce a 2 minute short film in the time span of 3 months.
- In charge of designing, modeling and texturing of the film
character and environment.
- Designing and setting up of film atmosphere and lighting.
- Took part in the creation of story, planning of storyboard.
- Oversee the team’s progress on the project.
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Jan
2009 |
Freelance - the Philippines tourism clip
- Part of a CG production short clip featuring the Philippines
tourism
- Modeled and textured the Fort Santiago and the 'kalesa' in
the shot
- Modeled and textured some ruins and vegetations for other
shots
- Did some simple animation
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Apr
2009 |
Freelance - Singapore HDB Punggol waterway
construction footage
- Part of a CG production short clip featuring the Philippines
tourism
- Modeled and textured the Fort Santiago and the 'kalesa' in
the shot
- Modeled and textured some ruins and vegetations for other
shots
- Did some simple animation
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Dec
2010 |
Freelance - Hi-res 3D Character modeling and
texturing for Scrawl Studio Illustration
- Modeled a hi-res character from comcept illustration to
capture the characteristics and style in 3D
- Textured, lit and rendered the model for presentation to the
studio's client
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Other Experiences
Undertook some freelance projects in digital illustrations for
company website and web based games.
Educational Background
| Oct 2008 |
3dsense Media School
Diploma in Digital Visual Effects and Animation
- Trained in animation, modeling, digital illustration and compositing.
- Understand the development pipeline and workflow of films and games
industry.
- Specialized in Game Modeling. Development of game environment and
character from design ideas into low poly 3D models and eventually
textured and rendered out as finished game models.
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| July 2003 |
Singapore Polytechnic
Diploma in Electronics, Computer & Communication
Engineering
- Major in Computer System Technology.
- Experienced in programming languages like C++ which aids in
understanding many other programming language syntax such as MEL
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.Software Skills
3D Modeling
- Autodesk Maya
- Autodesk 3DS Max
- Pixologic Zbrush
- Adobe Photoshop
Compositing
- Adobe Premiere Pro
- Adobe After Effects
- Combustion
Other Skills
- Character, environment and props concept designs and illustration.
- Able to turn design ideas into visual designs, jot down design details and
render with both traditional and digital media for a clear visual of the
concept design for modelers to start modeling.
- Trained in 3D animation using 3ds Max and Maya.
- Able to do key framing and animation graph editing.
- Rigging experience in 3DS Max and Maya. Able to plan and setup bones and
controls for skinning and animation.
Languages
- Fluent in English and Mandarin (spoken and written)
Interests
- Computer Games
- Internet
- Drawing
- Swimming
- Cycling
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